using UnityEngine; using System.Collections; public class multiplayer_Button : MonoBehaviour { void OnGUI() { const int buttonWidth = 150; const int buttonHeight = 60; // Determine the button's place on screen // Center in X, 2/3 of the height in Y Rect buttonRect = new Rect( Screen.width / 2 - (buttonWidth / 2) +200, (Screen.height / 2) - (buttonHeight / 2), buttonWidth, buttonHeight ); GUIStyle invisibox; invisibox = new GUIStyle (); //invisibox.alignment = TextAnchor.MiddleCenter; //invisibox.normal.textColor = new Color(0,100,0); //invisibox.fontSize = 30; if(GUI.Button(buttonRect,"",invisibox)) { Application.LoadLevel("multSurvival"); } } }